Final

Final Jokes

In pixels and polygons, a virtual realm unfolds, A battleground where warriors gather, young and old. A game of wits and strategy, a dance of skill and might, Behold the phenomenon, the world of Fortnite.

What is Fortnite, you ask, this digital sensation? A realm where dreams are forged, in endless animation. A world of endless possibilities, where heroes rise and fall, A tapestry of triumph, where victory calls.

From humble beginnings, a storm begins to brew, A hundred souls drop down, with dreams anew. An island vast and varied, a landscape to explore, From verdant meadows to urban cities, the battles roar.

With pickaxe in hand, we gather resources with haste, Wood, metal, and stone, the foundation of our base. We build and we craft, constructing our fort, A fortress of defense, where enemies are fought.

The storm looms ever closer, a force we can't deny, Pushing us closer together, as time quickly flies. We strategize and plan, our tactics ever shifting, In this ever-shrinking world, our spirits uplifting.

Weapons and loot, scattered throughout the land, We arm ourselves with firepower, take our final stand. Shotguns, rifles, explosives, and more, In this game of survival, we even the score.

But Fortnite is more than just a battle royale, A canvas for creativity, where imaginations set sail. From creative mode to party royale, a world of endless fun, With friends and strangers, united as one.

Yet amidst the chaos, let's not forget, Fortnite is but a game, a virtual vignette. For beyond the pixels and the storms that rage, Lies a world that beckons, beyond the digital stage.

So let us embrace the joy that Fortnite brings, A tapestry of moments, where victory sings. For in this realm of pixels and dreams, Fortnite shines bright, a testament it seems.

So gather your friends, embark on this quest, In the realm of Fortnite, put your skills to the test. For in the end, it's not just about the game we play, But the bonds we form, as we dance and slay.

For centuries, Japan’s feudal dictators, called Shoguns, enforced strict laws that kept people from leaving or entering the country. This practice isolated Japan from the rest of the world. By the middle of the 19th century, Japan’s isolationism was creating problems for the United States’ whaling industry whose ships needed coal, food, and water available in Japanese ports. And sailors who were shipwrecked on the coast of Japan needed protection from mistreatment. In November 1852, President Millard Fillmore sent an expedition to Japan to solve these problems. Led by Commodore Matthew C. Perry, the the expedition had both steam-powered and sail-powered warships and several hundred men. Perry’s task was to persuade the Japanese to sign a treaty with the United States that would open Japanese ports and protect shipwrecked sailors. On July 8, 1853, the Perry expedition sailed into Edo Bay about thirty miles from the city of Edo (modern Tokyo). During talks with the Shogun’s representatives, the idea of a treaty was repeatedly rejected. But Perry didn’t give up. Finally, in February 1854, the Japanese agreed to negotiate a treaty. The Treaty of Kanagawa established peace between the two countries, opened two ports to U.S. shipping, and protected shipwrecked sailors. It was signed on March 31, 1854. Perry’s expedition also opened Japan to the rest of the world. Within two years, Japan signed similar treaties with Russia, Holland, and Britain.

Some rules of childhood cricket:

1. Whose bat his batting

2. Mother called,

To go while fielding. Then the turn will not be missed.

3. If the Umpire's decision is not acceptable, the decision of the Spectator, Front Uncle or Neighbor Aunt shall be final.

Batman: Arkham Knight, developed by Rocksteady Studios, is the final installment in the critically acclaimed Batman: Arkham series. Released in 2015, the game is renowned for its immersive gameplay, compelling narrative, and stunning visual design, offering players an unparalleled experience of stepping into the shoes of the iconic Dark Knight. The game's narrative is one of its standout features. Set one year after the events of Batman: Arkham City, the story sees Batman facing the ultimate threat against Gotham City. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face, and Harley Quinn, with a singular goal - to destroy Batman forever. The narrative is dark, intense, and filled with surprising twists, keeping players engaged till the very end. In terms of gameplay, Batman: Arkham Knight introduces the Batmobile as a drivable vehicle, adding a new dimension to the series' signature gameplay elements. The game's combat system is fluid and satisfying, allowing players to feel the power of Batman with every punch and kick.